64GB is overkill for most Android developers.

Probably. Unless you’re building the entire Google Play Store from scratch while running three emulators and a containerized database, 32GB is plenty. Gradle will use what you give it, but throwing more RAM at a build doesn’t make it faster after a point — the bottleneck is usually CPU or disk I/O.

For typical large Android projects (think 100+ modules, heavy Kotlin, Jetpack Compose), 32GB keeps things comfortable. I’ve seen builds on 16GB struggle with huge monorepos, but 64GB only helps if you’re also running CI in a local VM or doing heavy cross-compilation. Otherwise, you’re paying for headroom you won’t use.

If you’re the kind of person who keeps 47 Chrome tabs open while building, then maybe. But for most people, that money is better spent on a faster SSD or a better CPU.

Future you will thank you for the SSD, not the extra RAM.

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